在寫代碼時,發(fā)現(xiàn)原來3.1.3下經(jīng)常用的uiview動畫結(jié)束后調(diào)用事件的方法居然不起作用了,摸索了一下,發(fā)現(xiàn)ios4下對uivew的animation處理已經(jīng)有新的方式了,和大家分享一下:
代碼功能:在myview向下移出屏幕的動畫結(jié)束后,觸發(fā)事件再將myview移除掉。
ios4以前的用法:
[UIView beginAnimations:@"View Remove" context:nil];
UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(animationFinish:animationID:finished:context:)];
[UIView setAnimationDuration:0.3f];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
myView.center = CGPointMake(myView.center.x, myView.center.y+480.0);
UIView commitAnimations];
- (void)animationFinish:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
if (animationID == @"View Remove") {
[myView removeFromSuperview];
}
}
Xcode的document已經(jīng)明確說了setAnimationDidStopSelector :”Use of this method is discouraged in iPhone OS 4.0 and later. You should use the block-based animation methods instead.“,看來這種方法是行不通了,反正在我的模擬器上是不行了,以下是ios4中的實現(xiàn)方法:
[UIView animateWithDuration:0.3 delay:0 options:UIViewAnimationOptionCurveLinear
animations:^{
settingView.center = CGPointMake(myView.center.x, myView.center.y+480.0);
}
completion:^(BOOL finished){
if (finished){
[myView removeFromSuperview];
}
}
];
看起來更加簡潔方便了,但邏輯似乎沒有原來好理解了。
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